Helldivers 2 adds poisonous Terminids and expands cave habitats

New variants use poison or webs; insect caves can appear in more biomes.

Official Helldivers 2 promotional illustration featuring Terminids.
Helldivers 2 promotional illustration. Image: PlayStation Blog.

The Terminid front in Helldivers 2 has new threats. On November 3, Arrowhead introduced poisonous variants and said insect caves can appear in more biomes.

The smaller poisonous variant is agile and injects poison with its bite. The larger poisonous variant fires webs that temporarily prevent sprinting; its unarmored abdomen can burst into webs that trap nearby Helldivers and bugs.

A new icon identifies poisoning. The developers say mild poison affects vision and stamina, while severe poisoning causes ongoing damage and prevents sprinting; stims treat the condition.

Caves can now appear in more environments, including deserts and cold regions. The official description allows for the possibility and does not guarantee a cave on every planet.

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