Saros built the sound of its waves from chicken frying in a pan
Loïc Couthier explains how everyday materials helped shape Carcosa’s soundscape.

The sea at Yellow Shore in Saros got part of its sound far from a beach. The team recorded chicken frying and marinating, along with walnuts moving around in a bowl, to build the area’s soundscape.
PlayStation Studios audio lead Loïc Couthier shared the process on the Brazilian PlayStation Blog. In another example, recordings of a floppy disk helped create the sound of a mechanical drone encountered early in the game.
The team also recorded a didgeridoo and processed it into a low vocal texture used as one foundation for the Yellow King’s sound. Different enemies and projectiles received their own audio language.
Couthier said combat sounds are prioritized according to threat, distance and the state of the fight so important cues remain audible. That is the developer’s design goal; the experience may vary with equipment and settings.

