Saros: Zenith keeps the projectiles and gives players more time to react
Adjustable game speed and auto-fire offer different kinds of assistance: more decision time and less button-holding. Reloading remains manual.

The projectiles keep coming, but players can have more time to choose whether to jump, dash or block. That is the idea behind Saros: Zenith. In an October 19 post, Housemarque’s Abebe Tinari announced the update at no additional cost for existing owners.
Slow the action, keep the decisions
The “Slow Game Speed” setting preserves enemy attacks and projectiles while slowing the action to give players more time to read attack cues. Players can adjust how much it slows down and choose automatic activation during combat or a manual toggle.
For players who struggled to keep up, that offers a specific option: change the reaction window without removing the attacks described by the developers. This is the team’s explanation of the feature, not a difficulty assessment based on our own playtest.
Auto-fire does not mean automatic reloads
The “Auto-fire” option shoots when an enemy is in the player’s sights, reducing the need to hold the fire button. It does not automate reloading: a perfect reload still needs a correctly timed button press. That removes one sustained input while leaving movement and reload timing to the player.
Returning players also get new modifiers, a New Game+ mode called “Eclipse Layers” and the consecutive-boss challenge “Overlord Rush”. Those serve another side of the update. If combat pace was the main obstacle, the speed and auto-fire settings are the first features to examine.


