How the new Ocarina of Time makes the Water Temple easier to navigate

Nintendo’s developer interview describes menu and wall changes that help players find their way.

Developers and Ocarina of Time artwork in Nintendo’s interview.
Official developer interview. Image: Nintendo.

In the Water Temple, the water level is not the only source of confusion. In a Nintendo interview, producer Eiji Aonuma recalled that the maze and frequent item switching could make players forget where they were going.

For the new version of The Legend of Zelda: Ocarina of Time, the team made switching options easier and replaced some walls with grates, allowing players to see through and better recognize the space.

Director HokWai Ng said the maze’s mechanics were largely retained, with adjustments to some objects and areas to improve play. Aonuma said he wanted to convey the unfamiliarity and fun of underwater exploration. The interview does not describe a complete rebuild of the temple.

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